The version 1.0.1 update was released on October 18th, 2018. Each update can expand the game content or fix bugs and glitches. These are downloaded automatically when the game is launched if the console has a working internet connection. Several free updates have been released for the game on Switch. It focuses mainly on Lora and her Blade Jin, as well as their allies in their battles against Malos.įor the full patch notes, see. Xenoblade Chronicles 2: Torna ~ The Golden Country is a direct prequel to Xenoblade Chronicles 2, taking place during the Aegis War approximately 500 years prior. Story Main article: Xenoblade Chronicles 2: Torna ~ The Golden Country (plot) Drivers and Blades share the same stats, including Level, EXP, HP, etc. In battle, both Blades and Drivers can switch between support and attack positions, with new Battle Arts known as Switch Arts that are immediately performed on a switch to an attack position. However, unlike the main game, in which only the Drivers can be directly controlled, players can control both Drivers and their resonated Blades. I feel this system helps players who aren't comfortable with battles and offers different ways of enjoying battles.Xenoblade Chronicles 2: Torna ~ The Golden Country features gameplay mechanics very similar to the main game. In the end, it turned out that this was a good idea because players can now choose to become an Ouroboros right away to go through the story quickly or become one only when they want to give a well-targeted blow. However, he insisted, "It would be wrong if players couldn't become an Ouroboros as soon as the battle started!" and we decided to reflect his ideas in the game system. So, I wanted to restrict players so they can't form an Ouroboros at the beginning of a battle and wanted them to utilize it at the end to finish the battle. Takahashi-san's task for us was to enable players to switch back and forth between Ouroboros and regular forms at any time, but we need to remember that Ouroboros are mighty beings. I especially want people around the same age as the main characters to play it! And, creating the Ouroboros battle system was particularly challenging. ![]() So far, we have made the first, second, and third titles, but I feel that this is the story where we could best achieve what Takahashi-san wanted to do, so I hope you will try it. That's why when we create all those things, the volume naturally increases. The areas characters traverse need to be large, and if there is a war going on there, it is necessary to incorporate a setting that includes the kind of people who normally live there and how they go about their daily lives. But with a game, you can freely explore the world to a certain extent. If it was a movie, you could condense it into two hours and depict a compelling world. ![]() In order to create the world that Takahashi-san wanted to depict and make it convincing, we had to incorporate a certain amount of content. ![]() However, the volume isn’t increased indiscriminately, but rather out of necessity. In other words, the volume of content inevitably increases because the people who are making the game are all volume oriented. Besides, those of us in charge of landscapes and quests also love having a lot of content. Kojima: However, because of my position, I would say, "Please reduce the volume," but in the end, I love having an abundance of content too.
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